...首先我认为游戏的平衡性是服务于有意义的选择(Meaningful Choice)的创造过程的。平衡性使得玩家对抗的游戏过程中,玩家的选择变得有意义,从而调动积极性并使游戏过程变得有趣,而非无聊。
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具存有论意义上的选择 ontological choice
通过停止做愚蠢的工作,你可以做出有意义的选择。
By choosing to stop doing stupid work you can make meaningful choices.
例如,一个有意义的选择可能会缩减你办公室度过的时间并将富余的时间投入到志愿工作中去。
For example, a meaningful choice might be scaling back the time you spend at the office and devoting those hours to volunteer work.
我们研究主体选择动力问题,都是为了主体选择的动力能够更好的实现,因为只有实现了的选择才是真正有意义的选择。
We study subject-selection dynamical problem in order to realize the dynamic of subject-selection better. Because as long as subject-selection is achieved, it is really significant selection.
Is it meaningful to choose to do the good when you have no choice to do otherwise or aren't aware that you have a choice to do otherwise?
这样是否有意义,你选择了善良,在你别无选择的时候,或者是当你没有意识到还有其他选择的时候?
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