AI分享站 » 分数系统 lse,会使代码很快变的杂乱和难以维护,我们可以试着写一下,假设我们需要考虑以下两个个要素: 1. 敌人的数量(Enemy Count,EC) 2. 自己的负伤程度(Hit point,HP,用0~100来表示) 我们定义以下规则 规则1.
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杀掉的敌人马匹的数量 Enemy horses killed
它最初是运用在军事方面,你可以用它来观察敌人的行进路线,数量多寡以及其他一些细节。
Its initial usages were, things like military, you can see when the enemy is advancing you can see how many there are and so on.
此外,当人民是君主的敌人时,君主绝不会使自己安全,因为他们的数量太多了;而当贵族是君主的敌人时,他却可以使自己安全,因为他们的数量太少了。
In addition, a prince can never make himself secure when the people are his enemy, because there are so many of them; he can make himself secure against the nobles, because they are so few.
明确地区战斗:玩家赢了,如果他们的敌人数量2比1,否则玩家失去。
Clear Area battle: player wins the battle if they out-number the enemy 2 to1, otherwise player loses.
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