顶点光照材质不接收阴影(但能投射阴影)。
Vertex-lit materials won't receive shadows (but do cast shadows).
最后,在正向渲染路径,只有最亮的平行光可以投射阴影。
Finally, in Forward rendering path, only the brightest directional light can cast shadows.
物体可以投射阴影到彼此的上面,以及投射到自身上(自身阴影)。
Objects can cast shadows onto each other and onto parts of themselves (" self shadowing ").
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