用四个数值来表示这个相机的视图将绘制在屏幕的什么地方,使用屏幕坐标系(值0 - 1)。
Four values that indicate where on the screen this camera view will be drawn, in screen Coordinates (values 0-1).
该文主要论述了在潜艇航行训练模拟器三维视景仿真中,把三维模型投影到屏幕坐标系当中的方法。
This paper puts forward the method of locating the 3D model in the screen coordinate in the design of the visual system of a submarine voyage training simulator.
现在我们已经有了照相机,但是还要将3D空间影射到把三维空间坐标系转换到二维屏幕坐标系的“视口”上。
Now that we have the camera, we must map 3D space to a 'viewport' which handles the translation of coordinates from 3D space to the 2D screen.
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