进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
利用高动态范围(HDR)渲染,采用本文提出的方法可以将合成的场景实时渲染到真实的环境中去。
With the High Dynamic Range (HDR) rendering, we can render synthesized scene objects into real environments, with out method.
该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;
The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;
应用推荐