如果使用了内存中持久性,那么这个值将被忽略。
This value will be ignored if in-memory persistence is used.
如果使用了规则引擎,那么这种格式通常特定于该规则引擎。
Where a rules engine is to be used, this format is usually specific to this rules engine.
如果使用了合并,则一旦评估任何一个路径,它就会继续执行。
If you had used a merge, as soon as any one of the paths was evaluated, it will continue on.
But in terms of SI units, which become much more useful if you're actually trying to use intensity in a problem and cancel out your units, we're just talking about joules per second is what intensity is.
但是用国际单位制,这个变得越来越有用了,如果你实际上在使用强度,来解决问题和约化单位,我们仅仅讨论每秒钟的焦耳,这就是强度。
Well, again, just as I said verbally a moment ago, if you're going here, you're literally touching, trying to read or change memory that's beyond the boundaries of a chunk of memory that you're supposed to be touching based on its length.
嗯,再次强调,就像我刚才说的,如果你从这里出发,你将依次接触到,试着读取或者改变内存,如果超出了你可以使用的,内存块长度的界限。
Usually, you're going to have a melody and you're going to have a bass, so the bass is doing stuff-- underneath there.
通常,如果有一段旋律,而且使用了低音提琴,那么低音提琴就作用在音域的下面
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