基于点的绘制技术(Point-based Rendering, PBR)就是在点的基础上进行造型和绘 制以及其他的一些图形学上的处理。
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基于离散点的绘制技术 Point-based Rendering ; PBR
基于点的绘制技术使用离散的三维密集点云来表征模型表面,目标是采用点元作为基本绘制单元在三维密集点云中重构出连续、视觉等价的模型表面。
Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.
本文讨论了基于点表示的物体的真实感图形的纹理映射技术,用点作为基本绘制元素。
In this paper, we discussed the techniques used for texture mapping of PBR, took the points as basic elements.
文章介绍了基于点绘制技术的原理和比较有代表性的点绘制方法,探讨了外形非常复杂的不规则几何体在计算机图形绘制中生成的物体表面空洞的处理方法。
It introduces the principle of the point-based rendering and some representative methods, discusses a way to deal with some holes on the surface which make in drawing the irregular geometric form.
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