最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。
With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.
通过有效利用图形硬件的图形处理单元(GPU)的运算能力和可编程性,将大量计算从CPU分离出来。
With the efficient use of computation capacity and programmability provided by graphics processing unit (GPU) of underlying graphics hardware, most of computation from CPU are isolated.
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