多线程烘焙贴图:你可以使用烘焙优化特性来选择是每个物体使用一个线程烘焙还是每个物体多线程烘焙。
Texture baking using multiple threads: You can use the Bake Optimization feature to select between baking using one thread per object or baking using multiple threads per object.
如果贴图对比太明显的话,你可以使用色彩输出降低色调。
If your map has too much contrast you can tone it down using color output like we did in this example.
对于平行光,Unity可以使用级联阴影贴图(或成为平行分割阴影贴图)有很好的阴影质量,特别是远距离观看。
For Directional lights Unity can use so called Cascaded shadow Maps (alternatively called "Parallel Split shadow Maps") which give very good shadow quality, especially for long viewing distances.
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