低多边形OBJ,和纹理烘烤都可以单独购买。
ZTL, low poly . OBJ, and texture bakes are available for purchase separately.
当你的低多边形模型完成之后,你需要把他的UV进行恰当的展开。
When your low poly model is finally finished you need to properly unwrap it, assessing each component and giving it the right amount of texture space.
这是一个两部分的系列教程涵盖创造上面的网纹低多边形轮的整个过程,第二部分。
This is the second section of a two part tutorial series covering the entire process for creating the textured low poly wheel above.
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