依照柏恩(Berne,1964)在他的专著《人们玩的游戏》(Game people play)一书中,所提的沟通分析概念,系指个体与他人沟通时,或个体面对其所处的社会环境,就是个体本身已有属于自己的一套PAC信念与行为...
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人们花在玩电子游戏上的时间从平均每天不到一小时增长到一个半小时。
Time spent playing video games rose from under an hour a day to an hour and a half on average.
这就是我们反复观察,人们玩大型游戏总结的经验,理由4,投入不足,我们为什么要关心这个?
This is the experience we observed over and over watching people playing great games 4 Reason number 4 Engagement is in short supply Why should we care about that?
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