显然,这不是最有效的产品推销方式,有提升商品购买转换率的可能。
Surely this is not the most usable way to suggest products and improve merchandising conversion rate.
纽厄尔报告以来TF 2已成为F2P,他们看到的20%至30%的球员的转换率,从获得产品的免费,花钱帽子,等等。
Newell reports that since TF2 has become F2P, they're seeing a conversion rate of players of 20 to 30 percent, going from getting the product free, to spending money on hats, etc.
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