...爱》(The Secret Lives of People in Love)和《爱,始于冬季》,并主编一套哲学读物,包括《为什么我们战斗》(Why We Fight)、《为什么我们需要爱》(Why We Need Love)、《为什么我们的决定不重要》(Why Our Decisions Don't Matter)。
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笛声不仅带给我们一腔豪迈之情,也让我们想到了家园,想到了我们为什么来这里殊死战斗,还想到了那些我们所爱的人。
As well as the pride we felt, it reminded us of home and why we were there fighting for our lives and those of our loved ones.
如果这些游戏设计者们向我们承诺了一个战斗模拟,为什么他们还要接着限制参与者的角色定位,从而引导行动变成了受限制的电车轨道?
If the game designers are promising a combat simulation, why are they then restricting the role of the participant, thereby channeling activities down restricted tramlines?
在现实生活中,一个士兵几乎从不驱动战斗,更不用说整个操作,这就是为什么我们布置一些优秀的个人做的。
In real life, an individual soldier almost never drives the narrative of a fight, let alone an entire operation, which is why we decorate those few outstanding individuals who do.
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