This tutorial will go over sub-polygon displacement, how to animate noise textures over different channels, and how to paint using vertex maps.
本教程将超过子区位移,如何通过不同的渠道噪声动画纹理,以及如何使用顶点绘制地图。
With displacement operator method the total quantum noise is obtained, and a quantum channel model with attenuation and noise is proposed.
用位移算符方法计算量子噪声的累加,同时建立了有衰减和噪声时的信道的量子模型。
In this tutorial, I show you how I made the abstract shapes below by starting with a sphere and adding a texture with Sub Polygon Displacement and a noise pattern.
在本教程中,我告诉你我是如何从一个球体,并添加一个次多边形置换和燥波模式的纹理制作抽象的形状。
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