... 配送车的调度问题 (Vehicle Scheduling Problem) 组合合作博弈 (Combinatorial Game) 图形分割,图形打包问题 (Graph Partitioning and Packing Problem) ...
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Like a combinatorial game, the permutations of these three areas generate sequences of different Spaces which possibly can come to create a single exhibition area.
这三个领域的排列就像一个组合游戏,形成了不同的空间序列,也许能从中诞生一个单独的展区。
The combinatorial games are much finer than game template in characterizing behavioral equivalences, and are much closer to the design of equivalence checking algorithms.
组合游戏的刻画方法比游戏模板更为细致,而且更加接近等价性检测算法的设计。
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