我希望它能让你们更清楚的明白牵拉与带动,挤压与拉伸,形状变化以及时间分配是如何影响你的面部动画制作以及其他部位动画制作的。
I hope it has given you a clearer understanding of how lead and follow, squash and stretch, shape changes and timing can play a role in your facial animation, just as in the rest of your animation.
后期制作使用与赫本的面部结构和体型相似的替身作为手工动画的框架。
Framestore used body doubles with resemblance to Hepburn's facial structure and body shape as a framework for manual animation.
应用推荐