先前的脚本实例展示过游戏AI如何给定的状态做出反应,但有时候对于游戏角色来说有必要与玩家进行某种类型的语言交互。
The previous script examples show how game AI can respond in a given situation, but it's also sometimes necessary for game characters to have some type of verbal interaction with the player.
细菌群体趋药性算法同时使用单个细菌在引诱剂环境下的应激反应动作和细菌群体间的位置信息交互来进行函数优化。
BCC algorithm takes advantage of both a single bacterium's reaction to chemoattractants and the exchange of position information among bacteria to find the optimum.
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