该项目建立了七个全球性的网络,他们分别研究技术,消费者行为和企业支付行为等领域。
It created seven global networks that study developments such as technology, consumer behavior, and business spending.
本文尝试从玩家角度研究网络游戏消费者行为。
This paper tries to study online-game customer behavior in view of the players.
我的研究课题是网络谣言对消费者行为的影响。
This is a questionnaire about Internet rumors' impact on consumer behavior in China.
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