...为什么要注意拓扑与边界循环3.4头部建模法则3.5头部建模方式3.5.1多边形建模(Polygon Modeling)3.5.2 细分建模 ( Sub-D Modeling )3.5.3无缝建模(Nurbs Modeling)3.5.4雕刻建模(Zbrush/Mudbox Sculpting Modeling)3.6常见问题3.6.1眼睑和眼角3.6.2眼球3.6.3角...
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...XSI3D建模方式多边形建模(Polygon Modeling)NURBS建模(NURBS Modeling)面片建模(Patch Modeling)细分建模(Subdivision Modeling)..
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细分建模对基于样条的工作流的好处。
Splines Vs subdivision: The benefits of subdivision modelling over a spline-based workflow.
在确定为执行而建模过程中涉及到的角色和人员之后,您可以进一步将流程细分为三个带关联活动的阶段。
After establishing the roles and people involved in the modeling for execution process, you can further break up the process into three phases with associated activities.
了解多边形细分及其与硬表面建模的关系。
Understanding polygonal subdivision and how it relates to hard surface modelling.
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