本文介绍了一个灵巧的、能快速响应的纹理模拟系统及一种新的称之为纹理浓淡模型的浓淡模型。
A flexible and quickly-echoed texture simulating system, and a new shading model called texture shading model, are presented in this paper.
然后,我们进入建模过程,包括如何模拟场景,保持在脑海中,纹理绘画将帮助我们实现我们的外观,所以我们不必过分模拟我们的场景不必要。
We then go into the modeling process covering how to model the scene, keeping in mind that texturing painting will help us achieve most of our look so we don't over-model our scene unnecessarily.
此设置将设定最大解析度用于纹理在模拟器。
This setting will set the maximum resolution used for the texture in the simulator.
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