本文算法的绘制速度只与体纹理分辨率等参数有关而与模型的几何复杂度无关。
And we have realized the algorithm whose rendering speed is independent of the complexity but only deponds on the resolution and other parameters of the volumetric texture.
实验结果表明,该算法可高效地完成大范围、高分辨率遥感图像纹理的映射。
The experimental result indicated this algorithm can complete the wide range, the high resolution remote sensing image texture mapping highly effectively.
不同的情况下有不同的分辨率,但是确保压缩你的纹理除非你肯定你不应该。
Different solutions for different cases, but be sure to compress textures unless you're sure you should not.
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