... 矢量为主模型 vector dominance model (VDM); 矢量相加 vector addition; 矢量相位指示 vector phase indication; ...
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矢量相加的次序是无关紧要的。
矢量相加还有一种方法,我称为“平行四边形法。”
There's another way you can do it and I call that "the parallelogram method."
You can take this vector, multiply it by one number, take that vector, multiply it by another number, add the two of them.
比如将这个矢量,乘上一个数,然后将另一个矢量,乘上另外一个数,把这两个矢量相加
It doesn't matter the sequence in which you add the two vectors.
在做两个矢量的加法时无所谓相加的顺序
So, suppose I tell you to add two vectors, A and B equal to C, and I say, "What's the result of adding A and B?"
假设我告诉你们将两个矢量相加,A + B = C,我问,"A 加 B 结果是什么"
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