无缝材质拼图,纹样和其他连续图像需要针对大分辨率做出优化。
Seamless textures, patterns and image continuation are needed to accommodate those with larger resolutions.
因为模型没有任何的材质和大量的几何面,我可以不用太长的渲染时间而渲染出高分辨率的图。
Because the model didn't have any materials or a ton of geometry, I was able to render at much higher resolutions without extremely long render times.
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