... - 打开VR渲染面板中的Caustics(焦散)卷栏打开并调整其有联系parameter 28、最终的材质(Final Material) 29、最终的渲染parameter(Final image setup) ...
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你也可以看看最终的材质和设置。
You can also check out the final material and the setting we used.
材质的颜色与光线的颜色相融合,从而得到最终的对象颜色。
To get the final object color, the material's color mixes with the light's color.
效果很明显,但是在我看来,重要的细节会给整个场景增加进深。这便是场地的最终材质设置。
The result is barely visible in the end, but in my opinion, an important detail, giving the scene depth. Here's the final terrain material.
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