... 虚拟实境引擎 reality engine 实体程序 reality programming 可实现函数 realizable function ...
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大多数操作系统使用访问控制来判断一个实体(用户或程序)是否能够访问给定资源。
Most operating systems use access controls to determine whether an entity (user or program) can access a given resource.
可能变化的事物(比如产品名称)非常适合使用实体,这与在程序源代码中声明常量很相似。
Things that might change, such as a product name, make particularly good entities, much like declaring constants in program source code.
可以将任务进行分组,形成多个实体,调度程序将平等对待这些实体,继而公平对待实体中的任务。
The tasks can be grouped together to form entities, and the scheduler would be fair to these entities and then to the tasks in those entities.
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