理由是:当你在玩手持游戏的时候,你将不会再显示屏前移来移去的,而是相对比较容易固定在观看3D效果的最佳位置上。
The reason: When you play a handheld game, you are less likely significantly shift your position in relation to the screen, making it easier to stay in the viewing sweet spot.
在显示屏作平面图形搜索场景,头部固定的试验条件下,绝大多数扫视幅度不大于8度。
The author also found that, in a screen display search scene and fixed-head condition, most saccade sizes are seldom larger that 8 degrees.
另外,LED点阵屏尺寸多为整块固定的,不能根据需要进行调整。
In addition, most of the LED lattice screen is fixed in dimension and cannot be adjusted according to need.
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