家具,衣服,杂物,食物,动物,车辆,树木和许多其他日常物品对于系统都是不可辨认的物品。
Furniture, clothing, accessories, gadgets, food, animals, cars, trees and many everyday objects are seen as foreign objects by the system.
许多天来,她和两个孩子:6岁的本杰明和3岁的劳拉享受着娱乐时间,因而她家到处散落着戏剧服装,化妆工具及其他物品。
Many days, her home is strewn with dress-up clothes, art supplies and other artifacts from playtime with her two small children, Benjamin, 6, and Laura, 3.
和其他MMORPG不一样的是,黑暗与光明游戏中的打造系统有着许多复杂的因素,直接影响到了最终物品的质量。
Unlike other MMORPGs the crafting system in DnL is complex with many factors playing a part in the final quality of the item.
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