一个皮肤制作的例子就是RIP LOGO或鬼魂的动画角色设计(见图9)。
An example of skinning is the RIP logo illustration or the friendly ghost animated characters (see Figure 9).
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
动画片本身还不错,可惜质量远不能与前几部影片媲美,在许多角色设计的细节方面也有所欠缺。
The animation is good but not up to quality with previous films and many of the characters designs are sadly lacking in detail.
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