本文我们将讨论表面的细节结构建模技术和几何细节在局部和全局光照下的实时渲染技术。
In this paper we present an approach for realistic modeling of surface mesostructure and efficient rendering of the associated visual effects under both local and global illumination.
对于其他点仍采用RML算法,使其达到既能维持数据点的全局结构,又能最大限度地保持其局部几何性质的目的。
As for the other points, the RML algorithm was still used. Thus the new algorithm could both preserve the metrics at all scales and keep the geometrical property of local neighbor to the maximum.
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