宫本茂还提及了另一则虚拟现实在创作内容上所面对的“问题与挑战”,即“如何创作一段既足够精炼又充实丰富的体验内容。”
Miyamoto also mentioned another "issue and challenge" that those creating content for virtual reality face, namely "how to create an experience that's both short enough while also fully fleshed out."
本文综述了近年来二茂铁基嵌段共聚物制备及自组装的研究进展。
The recent development of studies on preparation and self assembly of poly(ferrocenophane) block copolymer is reviewed.
如果说我从过往的经历中明白了某件事,那就是对多数人来说,她们风华正茂的二十岁是一段充满探索、困惑和极度迷茫的岁月。
If there is one thing I know from experience, for most people, their "roaring twenties" are a time of exploration, confusion, and utter bafflement.
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