• 设置多少引擎音频效果

    Sets how much the engine has an effect on the audio source.

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  • 表示3d空间中的音频

    A representation of audio sources in 3d.

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  • 越是远离音频的,可以听到声音小。

    The more far away from the audio source you go, the less you can hear it.

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  • 立即使用多个音频

    Use multiple audio sources at once.

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  • 没有分配音频剪辑音频不会播放任何东西

    Audio Sources don't do anything without an assigned Audio Clip.

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  • 音响系统检测到音频会自动开始播放

    As soon as the sound system detects an audio source, it automatically begins to play.

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  • 根据设置衰减图形来自音频声音行为

    The sound from the audio source behaves accordingly to how you set the graph of roll offs.

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  • 能够同时捕获多个音频例如扬声器麦克风

    Capable of capturing multiple audio sources at the same time, e. g. both speaker and microphone.

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  • 音频确保使用声音文件单声部的,包括混响

    For Audio Sources, make sure the sound files you use are monophonic and don't include reverb.

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  • 这样可以使用iPodCD播放器或者其他可以直接连接音频了。

    That's so you can connect an iPod, CD player or some other directly connected audio source.

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  • 音频侦听器协同音频源一起工作游戏提供听觉体验

    The Audio Listener works in conjunction with Audio Sources, allowing you to create the aural experience for your games.

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  • 接近音频声音响亮但是当你远离对象,声音下降显着

    The sound is loud when you are close to the audio source, but when you get away from the object it decreases significantly fast.

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  • 定期检查所连接设备(音频放大器),若有异常情况及时上报

    Constantly monitors the connected equipment (audio source or amplifier) and reports any changes in status.

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  • 通过设置可以传输系统蜂鸣声次要音频因此不会受到干扰。

    And with the system setting, you can transfer system beeps to a secondary audio source so you won't be disturbed.

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  • 告诉如何通过FFMpeg .dll视频提取音频吗?

    Could you tell me how to extract the audio source from a video via FFMpeg. DLL?

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  • 音频源像是一个控制器用于启动停止播放剪辑修改其他音频属性

    The Source is like a controller for starting and stopping playback of that clip, and modifying other audio properties.

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  • 音频几个属性作为音频音频侦听器之间距离函数可以修改

    There are several properties of the audio that can be modified as a function of the distance between the audio source and the audio listener.

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  • 如下所示一个具有音频组件对象,检视视图音频源所有默认值。

    Look at the image below. It is an empty GameObject with an Audio Source Component. All the values of the Audio Source in the Inspector are the default values.

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  • 将耳机的一端与音频连接,另一端放在塞进耳朵然后就能通过耳鼓听到音乐声了。

    Attach them to an audio source, put them on or in your ears, and you'll hear sound via your eardrums.

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  • 燃烧僵尸音频连接音频管理器音频而不是粒子效果现在一个更好衰减范围

    Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.

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  • 意味着音频现有无线电广播以及其他材料同时保持自己数字存在无缝使用

    That means seamless use of old audio sources, existing radio broadcasts, and other materials while maintaining your own digital presence.

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  • 例如如果音频听众听到声音改变自然因为附近苍蝇然后更远

    For example, if you attach an Audio Source to a bird, the listener hears the sound of the bird change naturally as it flies near, and then farther away.

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  • 音频监听场景中的一个游戏对象,任何音频源,如果足够接近侦听就会获取输出计算机扬声器

    When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.

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  • 如果音频剪辑(Audio Clip)3D剪辑,音频一个给定位置距离衰减这样的方式进行播放。

    If the Audio Clip is a 3D clip, the source is played back at a given position and will attenuate over distance.

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  • 一旦声音文件导入它们可以附加任何游戏对象上。个游戏对象上时,音频文件自动创建一个音频组件

    Once sound files are imported, they can be attached to any GameObject. The Audio file will create an Audio Source Component automatically when you drag it onto a GameObject.

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  • 音频侦听添加场景里得某个游戏对象上时候,如果某些音频距离侦听器足够就会捕捉到输出电脑扬声器

    When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.

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  • 对于声道音频使用音频(Audio Source)中的扩散(spread)选项扩散扬声器空间分离离散通道

    For multiple channel audio, use the spread option on the audio Source to spread and split out the discrete channels in speaker space.

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  • 同时支持输入(例如麦克风)的音频捕捉

    Audio capture is also supported, from input sources such as microphones.

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  • 同时支持输入(例如麦克风)的音频捕捉

    Audio capture is also supported, from input sources such as microphones.

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