为了提高网格简化的图像质量,提出一种基于离散曲率的二次误差度量网格简化算法。
In order to improve the image quality of mesh simplification, a mesh simplification algorithm using quadratic error metrics was provided based on discrete curvature.
给出了一种基于三角形内角加权和二次误差度量的三角形折叠算法来简化三角网格模型。
A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.
在二次误差度量算法的基础上,考虑边界约束条件和法向量限制,扩展了算法的应用范围。
Based on the primary quadric error metric arithmetic, combined with boundary constrained condition and normal restriction, the primary arithmetic is modified and the application scope is extended.
算法采用基于视角的误差度量方法,将静态误差在屏幕上的投影转换为该误差相对于视点的夹角。
By using view Angle based error metrics, it transformed the screen projection of static error into the view Angle with respect to the viewpoint.
解释出生前日蚀(PE)所处的星座,宫位和相位,和解释任何行星相位角度时使用的误差度是一样的。
The PE is interpreted in the nativity with reference to its sign and house placement, and aspects, using the same orbs as are used for any planet for the type of aspect concerned.
在该模型中,采用了一种新的与视点相依赖的动态误差度量准则,对四叉树地形模型的拼接缝消除算法进行了改进。
In this model, a new rule for evaluating view dependent dynamic error is adopted and the method of repairing the cracks intrinsically caused by quadtree data structure is also improved.
在该模型中,采用了一种新的与视点相依赖的动态误差度量准则,对四叉树地形模型的拼接缝消除算法进行了改进。
In this model, a new rule for evaluating view dependent dynamic error is adopted and the method of repairing the cracks intrinsically caused by quadtree data structure is also improved.
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