作品简介:虚拟角色设定及产品延伸。
Description:the role of a virtual set, and product extension.
简述了面向编钟乐舞的虚拟角色的动作库制作过程。
It is simply introduced the course of the motion database on a virtual model for the Bianzhong choreography.
第一部分论证对虚拟角色提供特殊法律保护的必要性。
The first part talks about the necessity of special legal protection of fictional characters.
罗宾的虚拟角色走到正在滚球的黑猩猩身旁,蹲下来面对它。
Robyn's avatar walks over to the chimp rolling the ball and crouches down in front of it.
正如咕噜姆的情况一样,演员的表情是用来引导而非操纵虚拟角色的表情的。
As with Gollum, an actor's expressions were being used to guide, rather than drive, the expressions of a virtual character.
虚拟角色商品化权是现代社会经济生活中出现的一种新型权利。
Merchandising right of character is a kind of new type right appearing in the modern social economic life.
当我们多在虚拟角色的外衣后面时,它就巧妙的改变了我们行事的风格。
"When we cloak ourselves in avatars, it subtly alters the manner in which we behave, " says Bailenson.
在这里玩家可以选择在游戏中已经存在的角色也可以创建一个新的虚拟角色。
Here a player can either choose a character that already exists in the game series or create a new avatar.
因此他们通过动态摄影技术来剔除外表的影响,采用电影制作的技术来塑造虚拟角色。
So he and colleagues cut out the effect of physical appearance by using motion-capture technology, like the techniques moviemakers use to make digital characters.
李赞和陈薇薇则通过对虚拟角色肖像的刻画反映出对社会生活的独特体会;
Li Zan and Chen Weiwei reflect their unique impression of social life through depicting fictitious characters;
但看起来我的虚拟角色完全不如亨利,尽管在现实生活中,特别是这个赛季,我比他强的多。
It just seems my virtual copy doesn't play as well as the Henry character - although in real life, especially this season, I'm better than him.
他们两夫妇沉迷于这款照料虚拟角色的网络游戏也许是藉以逃避现实,却直接导致了他们亲生孩子的不幸。
They indulged themselves in the online game of raising a virtual character so as to escape from reality, which led to the death of their real baby.
但是,虚拟角色的动作和面部表情一旦可以由演员控制,影片在真实性和观众参与方面就可以实现大幅度跃升。
But there is a huge leap in realism and audience engagement when virtual characters' movements and facial expressions can be controlled by actors.
知名虚拟角色蕴含巨大号召力和吸引力,通过商业化开发可以成为极富显著性和广告价值的商业符号。
Famous fictional characters embody giant commercial appeal, which can be transformed into merchandizing symbol of significant distinctiveness and advertisement value.
动作捕捉数据一旦被捕获,便可以用以使虚拟角色做出相应动作,而虚拟角色的大小和外形可能跟表演者大相径庭。
Once the motion-capture data has been obtained, it can be used to drive the movements of a virtual character, which may be a very different size and shape from the original actor.
《魔戒》三部曲的第二部《双塔奇兵》(2002)中的咕噜姆就是用这种方法控制的一个虚拟角色,是这方面的先驱。
The creature Gollum, in "the Two Towers" (2002), the second film in the "Lord of the Rings" trilogy, was a pioneering example of a virtual character controlled in this way.
捕捉面部表情,并用这些表情来操纵虚拟角色的表情,比捕捉肢体动作困难得多,因为它涉及的动作微小得多,也更加难以捉摸。
Capturing facial expressions and using them to drive the expression of a virtual character is more difficult than motion capture, because the movements involved are much smaller and more subtle.
如何从理论上引入虚拟角色商品化权的概念并在立法及司法实践中对其进行应有的保护,是我们目前亟需解决的问题。
How to introduce the concept of merchandising right of character from the theoretical Angle and protect it properly in the practice of legislature and jurisdiction is a pressing problem.
幸运的是,当我们要拍和一个虚拟角色的戏时,剧组通常会在我们面前放一个标记物质,这样我们就不是完全的对着空气表演。
Fortunately, when we film a scene with a virtual character, the team always puts a guide mark in front of us. Thus we're not playing completely in the emptiness.
这些虚拟角色不仅超越时空,也超越人生的生命,而这个“虚拟世界”存在的空间,即是当下所谓的第四度空间-“4d”,它有别于物理学上所谓的“时间”因素。
These virtual characters can get beyond space, time and life expectancy. The space of "virtual world" refers to the fourth dimension (4d) which is, however, different from "time" element in physics.
最多能有4个人可以在虚拟世界中扮演角色进行角逐。
Up to four players can compete in a virtual world of role playing.
毕竟,还是需要有人创造那些虚拟的场景、道具和角色。
After all, somebody still needs to create all those virtual landscapes, props and characters.
当成功配置好所有角色并且状态处于绿色时,就可以访问虚拟应用程序了。
When all the roles are successfully configured and at green status, the virtual application is ready to be accessed.
使用这种方法,VMM在帮助管理实际内存方面扮演了重要的角色,而不仅是在虚拟内存方面。
Using this method, the VMM plays a vital role in helping manage real memory, not only virtual memory.
家用电脑带来了电子游戏、在网游中赚取的虚拟货币以及身份和性别角色的可变。
Home computers led to video games, "farming" of virtual currency in multiplayer online games, and fluidity in identity and gender roles.
不同面部肌群的位置通过“发光点”的位置得以确定,影片角色的虚拟肌肉也发生相应的运动。
The positions of the various facial muscle-groups were determined from the markers’ positions, and the characters’ virtual muscles were moved accordingly.
不同面部肌群的位置通过“发光点”的位置得以确定,影片角色的虚拟肌肉也发生相应的运动。
The positions of the various facial muscle-groups were determined from the markers' positions, and the characters' virtual muscles were moved accordingly.
不同面部肌群的位置通过“发光点”的位置得以确定,影片角色的虚拟肌肉也发生相应的运动。
The positions of the various facial muscle-groups were determined from the markers' positions, and the characters' virtual muscles were moved accordingly.
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