早期虚拟人技术的研究集中在人体建模和底层动作控制技术。
The early researches focus on human modeling and low level motion control technology.
人体骨骼动画技术是虚拟人物建模中的研究重点。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
人体骨骼动画技术是虚拟人物建模中的研究重点。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
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