直到Vista为止,应用程序使用GDI在屏幕上进行绘图,同时GDI使用硬件图形加速器来完成实际的工作。
Until Vista, an application would, for example, use the GDI to draw a picture on the screen while GDI would use the hardware graphics accelerator to do the actual job.
前两个平台预览版本说明了文本、图像和矢量图形的硬件加速。
The first two platform previews demonstrated hardware acceleration of text, images, and vector graphics.
最后导致诞生了两个不同的领域 :硬件加速和图形编程。 前者围绕于Direct3D构建,后者则围绕于 GDI 。
The result was that there were two different realms of hardware acceleration and graphics programming – one built around Direct3D and the other around GDI.
Windows7中的改进意味着GDI将直接在图形内存中进行绘制,这将在GDI中再次引入最小的硬件加速层。
The improvement in Vista 7 means that the GDI is going to draw directly on the graphics memory and that meant reintroducing a minimum hardware acceleration layer in GDI.
最重要的是,诸多时新浏览器现在都能利用所谓的硬件加速技术,这意味着浏览器可使用图形处理单元,即GPU来加快计算速度,以满足同时呈现3D和日常的2D网页内容的需要。
This means that the browser can use the Graphics Processing Unit, or GPU,to speed up the computations needed to display both 3D and everyday 2D webcontent.
类似于ie9中的所有图形,canvas是通过Windows和GPU来硬件加速的。
Like all of the graphics in IE9, canvas is hardware accelerated through Windows and the GPU.
如果你决定安装Nvidia专有图形卡驱动程序(实现这个,只需点击数下即可),那么CUDA (Nvidia硬件加速api)和OpenCL支持也会同时安装。
If you decide to install the nvidia proprietary graphics card drivers (you can do this with a few clicks), CUDA (the nvidia hardware acceleration API) and OpenCL support is installed too.
使用硬件加速图形,图形卡和驱动程序的组合在你如何体验各种例子和基准方面扮演着很重要的角色。
With hardware accelerated graphics, the graphics card and driver combination play a significant role in how you experience the various examples and benchmarks.
GPU是一种硬件协处理器,可加速计算机图形应用程序的计算。
A GPU is a hardware coprocessor that accelerates computations for computer graphics applications.
随着图形硬件(显卡)演进,GDI通过DDI(设备驱动接口)获得了硬件加速的能力。
As graphics hardware evolved, GDI gained the ability to be hardware-accelerated through a set of DDIs (Device Driver Interface).
借助于图形硬件加速,那些需要绘制大量图形的站点不但可以降低CPU的占用率,还能加快图形的渲染速度。
Graphics hardware acceleration means that rich, graphically intensive sites can render faster while using less CPU.
而且,这也有利于实现软件的本土化,因为这些软件在编写的时候就目的明确地充分利用iPhone的处理器、图形加速器和其他的硬件特性。
And it's beneficial for the apps to be native, because that way they're programmed to specifically take advantage of the iPhone's processor, graphic accelerator and other hardware features.
借助于硬件加速图形,我们完全可以迈进交互式、图形驱动的Web世界了。
With our hardware-accelerated graphics, the time is ripe for a rich and interactive graphics-driven web.
图形性能将会为更多的Swing程序使用DirectX硬件加速,从而为“简单和复杂的Swing应用”带来更好的性能。
The graphics performance will involve using DirectX hardware-accelerated calls for more of the Swing primitives, resulting in better performance for "Swing applications simple and complex".
图形渲染引擎也提升了web的速度,现在硬件加速也开始出现。
Graphic rendering engines has also sped up the web, and now hardware acceleration is starting to happen. Have a look at the speed bump provided by hardware accelerated-canvas.
注意:有两个RGBT完全由硬件,如图形加速卡来决定支持哪一种格式类型。
Note: There are two RGBT '; s which is purely a hardware issue as to what graphics CARDS support which type of format.
手动控制图形硬件所提供的加速和性能级别。使用“显示疑难解答”来帮助您做更改。
Manually control the level of acceleration and performance supplied by your graphics hardware. Use the Display Troubleshooter to assist you in making the change.
提出一种基于硬件加速的算法,在实时图形应用中非侵入式地获得各种风格化渲染特效。
To achieve various stylized visual effects non-invasively in real-time graphic applications, we propose a hardware-accelerated algorithm.
随着JRE的开发,Swing的响应性能能够随着JVM的优化,更好的实现方式,以及图形硬件加速而得到长足的改进。
With the development of JRE, swing response performance has been greatly enhanced due to JVM optimization, better swing implementation, graphics hardware acceleration etc.
随着JRE的开发,Swing的响应性能能够随着JVM的优化,更好的实现方式,以及图形硬件加速而得到长足的改进。
With the development of JRE, swing response performance has been greatly enhanced due to JVM optimization, better swing implementation, graphics hardware acceleration etc.
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