当音频监听器贴在场景中的一个游戏对象,任何音频源,如果足够接近侦听器就会被获取并输出到计算机的扬声器。
When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.
当音频监听器贴在场景中的一个游戏对象,任何音频源,如果足够接近侦听器就会被获取并输出到计算机的扬声器。
When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.
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