论文建立了连锁故障预防的多阶段序贯博弈模型。
In the paper, a multi-stage sequential-move game model is set up.
最后通过具体的算例分析,探讨了如何运用序贯博弈模型生成最佳调度预案的方法。
Finally, the method of how to use the model of sequential games to generate the best scheduling plans is given by a specific example.
鉴于上述原因,首先在序贯型博弈中定义了行动序列和实现概率等概念并给出相关定理。
For these reasons, first of all, the definitions of the action sequence and realization probability and related theorems are introduced.
鉴于上述原因,首先在序贯型博弈中定义了行动序列和实现概率等概念并给出相关定理。
For these reasons, first of all, the definitions of the action sequence and realization probability and related theorems are introduced.
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