Unity会自动剔除视见平截头体之外的对象。
Unity will automatically cull objects outside the viewing frustum.
这一章还介绍了地形纹理的生成算法,视图平截头体选取算法,这些算法使得计算机可以用来处理大规模的可视化工作。
With the feather of them, they can be used to developing visualization simulation engine. These algorithms also include the terrain texture generation algorithms and the frustum culling algorithms.
这一章还介绍了地形纹理的生成算法,视图平截头体选取算法,这些算法使得计算机可以用来处理大规模的可视化工作。
With the feather of them, they can be used to developing visualization simulation engine. These algorithms also include the terrain texture generation algorithms and the frustum culling algorithms.
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