本论文介绍了生成三种刀具轨迹的算法,并且给出用立铣刀代替球铣刀加工实体零件时刀具中心轨迹的计算公式。
This paper presents an algorithm of generating three kinds of tool paths and a formular of calculating tool center paths when machining parts with cylindrical end-milling cutter.
经分析与实体零件的宏观与微观组织观察,此现象是因为还原介质渗入,引起合金体积膨胀而产生引力,造成应力裂纹。
Being the reducing medium, the volume expansion of alloy brings gravitation and crack through analysis and observation of accessory's macro-and micro structure.
其他艺术家们还制作了一些实体装置,第二张图里展示的是一把用旧收音机零件制成的光剑,第三张图里是一台真的可以活动的机器人R2D2。
Other artists have created tangible works such as a Star Wars Steampunk light saber made from old radio parts and evening a functioning R2D2 Steampunk robot.
基础设施的实体是建立在早已廉价的的零件临时组合的想法之上的。
The materiality of the infrastructure is based on the idea of an odd assemblage of already inexpensive elements.
描述零件复杂表面要用表面或实体模型。
Complex surfaces must be represented using either the surface or solid modeling technique.
通过绘制实例,快速准确地利用AUTOCAD2006进行零件机械臂的实体建模。
Through the example, carries on the entity modeling of components mechanical arm fast and accurately use AUTOCAD2006.
针对以金属板材为造型材料的分层实体制造中存在的精度问题,提出了一种新LOM方法直接快速制造金属功能零件。
Aiming at the accuracy problems existed in the LOM using metallic modeling materials, puts forward a new LOM method to make the metal functional parts directly and quickly.
针对浪形保持架这种较复杂零件,在实现实体模型的过程中,采用了先拆分,后合并的算法,实现了程序的简单化和高可靠性。
About the complicated part of ribbon cage, effect the easy and dependability procedure, using the algorithm of severing and merging in the process of effecting the solid model.
PLAGE是32位微型计算机上运行的,用以进行平面构形及三维实体造型,生成产品的两维及三维零件图和装配图的系统。
PLAGE is a comprehensive system running in 32 bit microcomputer, aimed to perform planar and 3D solid modelling, generate 2D and 3D part drawings and assembly drawings.
分析论述了采用包容要求或最大实体要求并对其中心要素的形位公差有进一步要求零件的检测方法。
The article analyzes test methods for parts to follow the envelope requirement or maximum material requirement, as well as further requirements of geometrical tolerances for its central feature.
在传统的二维设计模式下,零件不是以实体模型进行设计的,因此无法在计算机中对机器进行虚拟装配和运动仿真。
In the traditional 2d design mode, parts are not designed as solid models, therefore the virtual assembly and motion simulation for machinery products are impossible.
根据零件互换性要求和功能要求,分析了形位公差最大实体要求的几种标注方式。
According to the exchanging and functional requirement of parts, several kinds of marking methods of geometric tolerances maximum material requirement have been analyzed.
该方法也适用于其它机械零件三维实体参数化造型软件的开发。
This method is also suitable for the development of 3d entity parameterized modeling software of other mechanical parts.
最后由零件和部件的三维实体生成用于指导制动器生产的二维工程图。
Lastly, the three-dimensional mold, made of components, turns out two-dimensional graph to direct the brake.
本文以蜗杆、蜗轮及分度凸轮等具有空间曲面轮廓的蜗杆类零件为研究对象,探讨了该类零件的实体建模问题。
This dissertation focuses on the solid modeling of the Worm-Type Parts, such as the worm, worm wheel, indexing CAM, and so on, which has spacial surface.
铝合金型材的拉弯成形中,可以用多点模具代替实体模具,实现了一套模具成形多种零件的可能,节省大量的费用和时间。
The solid die can be replaced by multi-point die in the bend-stretch forming process of aluminum profiled material and these can save the cost and time of die fabrication for products.
通过对asp组件技术的运用,实现对蜗杆零件的网络化协同设计,在网上在线生成蜗杆的三维实体。
The cooperative design of worm gear over network is realized using ASP components technique, and the 3d worm gear solid image is produced on line.
针对数值分析后的模型,采用激光选区烧结法快速制作零件及凹模的实体原型。
The rapid prototypes of the part and its die were fabricated by selective laser sintering (SLS), a rapid prototyping technique.
PROE软件有着优秀的实体造型和优化设计功能,利用PROE软件,进行零件实体造型、强度校核和优化设计工作。
PROE has the function of excellent solid modeling and optimal design. We can use it to perform the work of solid modeling, intensity checking and optimal design.
研究了装配特征的分类及装配特征的描述,在CAXA实体设计中进行零件的特征建模,并将这些零件装配成具有层次关系的装配设计模型。
The classification and the description of the assembly features are researched and the feature models of the parts are built in CAXA, and the parts are assembled to hierarchical assembly model.
利用设备自己动手对零件的实体加工并加工出合格的零件。
The use of equipment for the do-it-yourself parts processing entities and a qualified parts processing.
通过实体类别的特化、概括、聚集等关系化方法将零件不同类别、不同级别特征间存在的关系清晰地关联出来。
Through Specialization, Generalization and Aggregation to all the diverse feature entities, correlation ship among them is acquired. This modeling method is of v…
根据车身总成分及零件装配关系建立了车身三维实体模型。
The three dimension CAD model of the car body is created based on connection property between assembly and part.
零件为曲面较多的壳体件,三维造型中采用了“实体化”等高级工具,简化了操作。
The components are multi-curved surface shells and advanced tools such as substantiation are adopted in 3D modeling, simplifying operations.
零件为曲面较多的壳体件,三维造型中采用了“实体化”等高级工具,简化了操作。
The components are multi-curved surface shells and advanced tools such as substantiation are adopted in 3D modeling, simplifying operations.
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