首先,我们创建两个新的图层。
要创建蒙版,需点击图层面板下添加矢量蒙版按钮。
To create the mask click on the Add vector mask button at the bottom of the Layers Panel.
右键点击图片图层,选择创建剪切蒙版。
Now right click on Image_layer and choose "Create Clipping Mask".
Photoshop能自动帮你复制和创建一个同样大小的图层的文件。
Photoshop detects the size of the layer you want to copy and creates a new document with the same size.
要更改色调,需点击图层面板底端的创建新的填充或调节图层按钮,并选择色相/饱和度 。
To change the color click on the Create new fill or adjustment layer icon at the bottom of the Layers Panel and choose Hue/Saturation .
现在我们创建一个新图层,加上一个“图标”。
它用四种类型的图层来创建动画:矢量、图形、位图以及声音和照相机。
When creating animations it USES four types of layers: vector graphics, bitmap, sound and camera.
你想要创建自己的全景图片,却不想为凌乱的细节所困扰,比如控制点和图层样式?
You want to create your own panorama, but do not want to bother with messy details like control points and blending options?
在标题文本图层下面创建一个新图层,选定矩形选框工具(M),在头部选取出一个区域。
Create a new layer underneath your layout title text, and then get the Rectangular Marquee Tool (M) ready.
一个Hobo模型仿佛具有生命一样;在控制器层和视图层的用户接口中,相应的动作会自动创建。
A Hobo model might also declare a lifecycle; corresponding actions are automatically created in the controller layer and user interfaces in the view layer.
从栅格数据创建斑块主题是创建一个新图层(主题),每类像素簇被指定其面积和周长。
Create Patch theme Grid creates a new layer (theme), where each clump of like-classified pixels is assigned its own area and perimeter.
如果facade创建的很好(与视图层或控制器层没有关系),它甚至可以被用在不同种类的视图层和控制器层。
If the facade is built well (with no dependencies on the view or controller), it can even be used for different kinds of views and controllers.
从栅格数据创建斑块主题是创建一个新图层(主题),每类像素簇被指定其面积和周长。
Create Patch theme from Grid creates a new layer (theme), where each clump of like-classified pixels is assigned its own area and perimeter.
创建新的图层下的所有其他层。
在选择钢笔工具之前,先创建一个新的图层。
给这个图层添加蒙版,就像之前做的,查看步骤5:创建搜索栏。
Also mask the layer as we did previously, refer to Step: 5 Creating Search.
再创建两个新图层,把他们置于“顶部图层”下面。
Create two more new layers. Place them under the "top" layer.
创建一个新的图层,并将其移至建筑的图层的下面,接下来要在背景上添加一点颜色。
Create a new layer and move it below the building layers. A little color will be added to the background.
为了增加雾气效果,首先,我创建了一个新图层,把它移至图层面板的顶端。
To add fog, I first create a new layer and move it to the top of the layers palette.
您创建的图层上单击鼠标右键,选择转换为智能对象。
Right-click on the layer that you created and select Convert to Smart Object.
复制图层的形状,我们刚刚创建并添加这些图层样式。
Duplicate layer shape we have just created and add these layer styles.
重复的形状我们刚刚创建的。删除所有图层样式使用。填充层设置为0%,然后添加图层样式斜面和浮雕。
Duplicate shape we have just created. Remove all layer Styles used. Set Fill layer to 0% then add layer Style Bevel and Emboss.
为了创建阴影,你可以新建一个图层,摆放它到大的形状的下方,然后用画笔工具画一个光滑的阴影直到你满意为止。
To create this shadow i recommend you to create a new layer, place it under the big shape, and then with Brush tool start drawing very smoothly until you are happy with the result.
创建新层和油漆突出的镜头。降低图层不透明度为10%。
Createnew layer and paint highlights on the lens. Reduce layer Opacity to 10%.
您还将学习如何在3D空间中动画您的图层,以及如何使用相机来创建深度。
You'll also learn how to animate your layers in 3D space, and how to work with the camera to create depth.
对于这个图,我创建了三种不同的路径图层。
再次创建一个新的图层,绘制出前景的山脉,别忘了调整颜色的亮度。
Create a new layer once again and paint the mountains in the foreground without forgetting to regulate the luminosity of the color.
创建新图层,置于闪存。使用软刷画闪光阴影。
Create new layer and place it under the flash. Use soft brush to draw flash shadow.
要创建蒙版,需点击图层面板下添加矢量蒙版按钮。
To create the mask, click on the Add vector mask button at the bottom of the Layers Panel.
在我处理的图层的同时都创建的文件夹,这样可以更好的去管理。
I create all the folders where I will put my layers while I'm working and this way all gets organized nicely.
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