• 三角面片离散为基础刀具毛坯进行建模

    Dispersion modeling method based on triangle mesh is used to modeling the work-piece and the cutting tools.

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  • 其次边界轮廓三角网格化三角面片填充端面三角划分。

    Secondly, the triangle meshing of contour loops that includes triangle plane filling between layers and section triangle plotting was accomplished.

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  • 提出根据三角网格模型三角面片集合计算模型体积方法

    In this paper, a new volume calculation method for arbitrary triangular mesh is presented based on the triangles set of the mesh only.

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  • 为了减少绘制三角面片数量节省空间提高重建效果提出经纬线连接

    In order to reduce the number of triangular patches in surface rendering, save space and improve reconstruction results, a contour connecting method based on interzone line was proposed in this paper.

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  • 首先详细地介绍了轮廓连接分叉处理端面三角面片原理,同时给出相关具体算法

    The principles of single contour connection, furcation processing and triangular patch division of end face have been introduced in great detail with specific algorithms.

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  • 虚拟会议场景中使用多重纹理三角面片渲染的快速算法保证交互显示实时性

    In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.

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  • 综合多种算法优点基础上,首先提出了三角面片顶点切片方向进行从小到大排序,以快速冗余顶点;

    Firstly, sorting the apex of the triangular facets according to ascending order in their slice direction was proposed to filter out redundant vertex quickly;

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  • 第二中,我们采用截断多项式函数函数解析给出直线圆弧二次曲线三角面片等骨架的势函数。

    In chapter two, using piecewise quartic polynomial as kernel function, we give analytical convolution solutions for points, line segments, arcs, quadratic Bezier curves and triangle segments.

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  • 并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角边收缩算法进行网格简化提高了表面模型的绘制速度。

    Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

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  • 通过分析算法几何原理构建三角面片权值计算公式

    Firstly, the weight's calculation formula of triangle patches is constructed by analyzing its geometric theory.

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  • 观察上面这个形状相同网格体:156个三角面片726个三角面片)。 726个面片可能起来不会很多的多边形,如果关卡中变成40真正开始看到优化后节省下来面片

    Observe the same shape mesh : 156 triangles (right) vs 726 (left). 726 may not sound like a great deal of polygons, but if this is used 40 times in a level, you will really start to see the savings.

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  • 运用基于三角面片混合裁剪模式,结合简化的高度差投影计算方法快速选取适合的地形节点

    Hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors are employed to select appropriate terrain nodes rapidly.

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  • 细分曲面算法通常采用三角四角形面片最近基于六角形面片细分算法成为研究热点

    Subdivision surface algorithms usually use triangular or quadrilateral meshes. Recently, the hexagonal subdivision algorithm becomes the focus of research.

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  • 细分曲面算法通常采用三角四角形面片最近基于六角形面片细分算法成为研究热点

    Subdivision surface algorithms usually use triangular or quadrilateral meshes. Recently, the hexagonal subdivision algorithm becomes the focus of research.

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