本文介绍了一个灵巧的、能快速响应的纹理模拟系统及一种新的称之为纹理浓淡模型的浓淡模型。
A flexible and quickly-echoed texture simulating system, and a new shading model called texture shading model, are presented in this paper.
然后,我们进入建模过程,包括如何模拟场景,保持在脑海中,纹理绘画将帮助我们实现我们的外观,所以我们不必过分模拟我们的场景不必要。
We then go into the modeling process covering how to model the scene, keeping in mind that texturing painting will help us achieve most of our look so we don't over-model our scene unnecessarily.
自然图像的模拟,图像纹理分析,模式识别等方面都可见大量的用分形理论来分析和研究的报道。
Many reports have been made about the applications of fractal theory in the fields of natural image simulation, image texture analysis, pattern recognition etc.
此设置将设定最大解析度用于纹理在模拟器。
This setting will set the maximum resolution used for the texture in the simulator.
介绍了纹理细节模拟方法。
This article introduced the method of texture detail simulation.
同时可以模拟实时流场,平均化向量,并可把该技术应用到纹理中。
Meanwhile, it could simulate real-time fluid flow and average the vectors. The method could also be applied to the texture.
并且还能控制致密度、吸水性以及纸纹理以模拟各式各样的宣纸。
More over, this physical paper model can simulate many different kinds of "Xuan" by controlling the density, water-absorbability and texture parameters.
可以以抽象的方式使用嵌缝膏层以使工艺品具有纹理,或者以形象的方式使用嵌缝膏层以模拟织物或其它材料。
The layers of caulk may be used in an abstract manner to give texture to the artwork, or may be used in a representational sense to simulate fabric or other materials.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
这种方法以人类感知纹理的视觉模型为基础,能够用来模拟和生成多种自然景物的纹理图像。
This method is based on a model of human texture perception and is capable of simulating and generating a number of natural textures.
在硬件纹理加速体重建算法的基础上,提出了两种模拟三维数据切割的方法:利用深度缓存实现和利用离散距离场实现。
Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.
采用投影纹理映射技术实现了像素级光照效果,并成功地用来模拟列车头灯。
Per-pixel lighting is implemented by using projective texture mapping technology and simulated the train headlights successfully.
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。
It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.
该文提出一种模拟绘画的三维几何纹理生成方法。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
提出了一种新的自然纹理图像生成方法,对传统的纹理图像统计模型和结构模型进行了改进,能够用来模拟和生成多种自然景物的纹理图像。
A novel method for textured image synthesis is presented which improves the traditional structure model and statistical model and can be used to simulate and generate natural textured scene.
以工兵战场仿真中挖土作业时土壤表面视景仿真为例,介绍了纹理映射技术在模拟土壤变形过程中的运用。
The application technique of texture mapping on imitating the soil surface is introduced for an example of the soil surface changed in the engineering corps battlefield.
普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。
Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results.
漆成木纹状:绘画,压模或印刷一个图案来模拟石头,皮革或石头的纹理。
To paint, stamp, or print with a design imitating the grain of wood, leather, or stone.
纹理是木材的重要特征,模拟纹理具有极高的工业价值。
Grain is one of the most important characters of timber, simulating grain have high industrial value.
因此在模拟编织物时,首先要得到所要模拟编织物纹理的针法。
So should get the stitch of textile of fabric before simulation.
纹理图案模拟木头,皮革或石头的纹理所画出的,压模的或印刷出来的图案。
A painted, stamped, or printed design that imitates the pattern found in wood, leather, or stone.
纹理图案:模拟木头,皮革或石头的纹理所画出的,压模的或印刷出来的图案。
A painted, stamped, or printed design that imitates the pattern found in wood, leather, or stone.
根据地物温度场的空间分布,在可见光纹理的基础上模拟出红外纹理。
The infrared texture can be produced by reconstructing the gray distribution on the visible texture according to the distribution of the temperature field of the terrain in space.
三维场景的建模和纹理映射是汽车驾驶模拟器系统开发中的关键技术。
The 3d scene modeling and texture mapping are key technologies on the development of vehicle driving simulator system.
利用正弦函数的变化规律对植物表面颜色纹理进行模拟。
The color texture modeling which uses sine function was built.
利用正弦函数的变化规律对植物表面颜色纹理进行模拟。
The color texture modeling which uses sine function was built.
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