阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
网格简化是计算机图形学中一个传统的研究课题,它对网格的存储和传输处理以及实时绘制都有着重要的意义。
Mesh simplification is a classical research subject in computer graphics and is an very important significance for mesh storage, transmission process and real time render.
虚拟世界是由人工智能、计算机图形学、人机接口技术、传感器技术和高度并行的实时计算技术等集成起来所生成的模拟世界。
The virtual world is a simulated word that is composed of artificial intelligence, computer graphics, man-machine interaction technology, sensor technology, highly computerized technology.
真实感树木实时绘制研究一直以来都是计算机图形学的一个热点领域,因为树木复杂的细节结构使其无论是在建模、存储还是绘制上都存在相当大的困难。
Research on real time rendering of realistic tree is a focus field of computer graphic all the time, because complicate detail structure of tree makes it very difficult to model, store, rendering.
视景仿真技术是汇集了计算机图形学、多媒体、人工智能、人机接口、传感器、高度并行的实时计算等多项关键技术。
Vision simulation concerns technologies such as the computer graph, multimedia, artificial intelligence, man-machine interface, the sensor, parallel calculations.
实时的高真实感图像绘制是计算机图形学中 的主要难题之一,传统 的方法难以在提供 真实感图像绘制结果 的同时保证足够 的绘制速度。
Real-time realistic image rendering is one of the most important and difficult problems in Computer Graphics, previous methods cannot provide highly realistic image in real time.
烟雾等无定形物质的模拟一直是计算机图形学领域一个具有挑战性的问题,烟雾的实时模拟更是一个困难的问题。
The simulation of gaseous phenomena such as smokes is a challenging problem in computer graphics. Real-time simulation of smokes is particularly difficult.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
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