由于可用的图形内存通常比通用内存更有限,所以已经对呈现过程进行了优化,将图形内存的使用控制在最小。
As available graphics memory is usually far more limited than general memory, the rendering process has been optimized to keep the use of graphics memory to a minimum.
Windows7中的改进意味着GDI将直接在图形内存中进行绘制,这将在GDI中再次引入最小的硬件加速层。
The improvement in Vista 7 means that the GDI is going to draw directly on the graphics memory and that meant reintroducing a minimum hardware acceleration layer in GDI.
图形用户界面提供浏览功能,以便验证可疑内存泄漏区域和了解组成这些泄漏区域的数据结构。
The graphical user interface provides browsing capabilities for verifiing suspected memory leak regions, and for understanding the data structures that comprise these leaking regions.
这些图形让我们深入了解正在运行的应用程序:我们正在使用大量CPU和内存并且在接近作业结束时造成更多网络流量。
These graphs give us great insight to the application we're running: we're using lots of CPU and memory and creating more network traffic towards the end of the running job.
这样可以找到应用程序执行期间全部内存使用的图形,对于找到哪些对象是不需要的非常有用。
It is useful to get a picture of the overall memory use during the course of application execution, to find out which objects are unnecessary.
Overview选项卡以图形的格式显示有关内存使用、线程、类和CPU 使用情况的信息。
The Overview tab displays correlated information about memory usage, threads, classes, and CPU usage in a graphical format.
桌面应用程序对于图形设计这类复杂的应用程序而言需要很高的内存和处理速度。
Desktop applications require high memory and processing speed for complex applications like graphic design. Advantage: cloud.
如果您的系统主要任务是提供Web应用,那么您可以停掉图形界面,而将其所用的内存和CPU资源用于您的服务。
If your system spends most of its time serving up Web applications, then you can turn off the overhead of the graphical interface and use that memory and CPU for your service.
该款新手机将配备1.2GHz处理器、图形处理单元(GPU)、768MB内存、2.8英寸触摸屏、支持720p高清录像功能的500万像素摄像头以及8GB内置存储空间。
The new device sports a 1.2 GHz processor, graphics processing unit (GPU), 768 MB RAM, 2.8-inch touschscreen, 5-megapixel camera with 720p HD video recording capability, and 8 GB of onboard storage.
该台电脑拥有一个2.5 -GHz的英特尔酷睿2四核处理器、6gb的内存和英特尔gma(图形媒体加速器)3100显卡。
This PC is powered by a 2.5-ghz Intel Core 2 Quad processor and has 6gbs of RAM and an Intel GMA (graphics Media Accelerator) 3100 for graphics.
实际上,根据数据和图形可以看出,如果定义的HTTP线程数量高于实际需要的数量,将导致性能递减,内存消耗增加。
In fact, as indicated by the data and graphs, there is a degradation in performance and an increase in memory consumption, if there are more HTTP threads defined than are needed.
也许您需要在客户机部署中部署一个图形化工具,同时希望最小化内存需求。
Perhaps you need to deploy graphical tools with your client deployments, yet want to minimize footprint.
另一方面,如果你不需要图形处理,那么没有什么能比它更节省系统内存了。
On the other hand, if you're not doing graphics, nothing else makes as much of a difference in the system's memory footprint.
这项改变会极大的降低内存的消耗和让图形呈现速度加快。
This change resulted in "dramatic" reduction in memory consumption and faster rendering.
例如,强力测试能否找出内存泄露取决于一些函数的反复执行,而这与显示文本和图形没有关系。
For example, stress tests to find memory leaks depend on repeated executions of some functions, but the text and graphics on display might not matter.
因此,一个好的准则是,当加载到AdaptiveWarehouse图形化用户界面时每个数据仓库对象需要考虑15MB内存。
Consequently a good guideline is to consider each warehouse object requires 15mb of memory when loaded into the Adaptive warehouse graphical user interface.
游戏应该正确显示在系统上,具有低内存的图形卡。
The game should be displayed correctly again on systems with graphic cards with low memory.
你的电脑似乎是从视频内存。把游戏的图形设置(阴影,纹理,图形质量,等)通过游戏设置菜单。
Your computer appears to be out of video memory. Turn down the game's graphics settings (shadows, textures, graphics quality, etc. ) via the in-game Settings menu.
更多有关信息,请参考动态视频内存技术(DVMT)-我有多少内存?中对应于您的图形解决方案的白皮书。
Refer to the white paper specific to your graphics solution at Dynamic video memory Technology (DVMT) - How much video memory do I have? For additional information.
现代图形应用系统需要绘制大量的几何体,这给绘制硬件带来内存、带宽等问题。
Modern graphics application systems have to render many geometric datasets, thus facing the problems of memory and bandwidth.
我最后一次写任何代码来做这是大约15年前,当我们都知道内存地址写为各种图形操作。
The last time I wrote any code to do this was about 15 years ago when we all knew what memory addresses to write to for various graphics operations.
图形中的每列都表示一字节的内存,列中的数字指示该字节的位移。
Each column in a figure represents a byte of memory, and the number in the column indicates the displacement of that byte.
它基本上需要一个图形卡,它甚至可以工作,512MB内存如果您有一个图形卡。
It basically needs a graphics card and it can even work on 512 MB ram if you have a graphics card.
该软件可以在动画图形的帮助下显示当前CPU,内存,磁盘和网络的利用率。
It displays the current CPU, Memory, Disk and Network utilization with the help of animated graphs.
许多概念和技术的同时出现使得图形用户界面成为可能,如鼠标、内存映射视频、功能强大的处理器,以及弹出窗口。
Many concepts and technologies had to come together to make the GUI possible: the mouse, memory-mapped video, powerful processors, and pop-up Windows.
此外,用专门设计的图形在监管情况,LPI只需要解决最小二乘正则化的问题,这是进一步节省时间和内存。
Moreover, with a specifically designed graph in supervised situation, LPI only needs to solve the regularized least squares problem which is a further saving of time and memory.
实例表明,该程序作为一个模型数据提取及模型数据处理平台,解决了海量图形数据存取时容易发生的速度慢、内存释放困难问题。
A case study shows that as a platform of model data reading and model data management, this program solves the problems of lowly speed reading and different to release of EMS memory .
根据显示的IP地址,用户可以收集这些机器的CPU和内存使用率,并且按照一定得刷新频率图形化显示出来。
According the displayed IP address, users can collect the CPU and Memory usage of these machines, furthermore, there will a graphical display in accordance with a specific refresh rate.
本文提出了一种改进的扫描线方法,用以产生和显示逼真三维图形,这种方法的优点是要求内存量较小,运算速度较快。
An improved scan line method for generating and displaying realistic 3-d graphics is presented. Its advantages are less memory space required and higher speed of operation.
在图形引擎模块设计中,首先从OSD设备驱动入手,提出了图形显示内存设计方案,完成了图形引擎基本绘图和位图操作的实现。
In graphics engine module, we firstly study the OSD device engine, and bring forward the design method of the graphics display memory, lastly implement the basal drawing and the work of bitmap.
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