Get real-time feedback directly in the editor using Play in editor mode, and even inspect and manipulate the objects in the game while it is running using Simulate in editor mode.
使用编辑器在编辑模式下直接获得实时反馈,甚至是在编辑器中使用模拟模式下运行时候,在游戏中检查和操作的对象。
Lightmapping can't be calculated for moving objects in real time, but it's possible to get a similar effect that you would get with dynamic lights by using light probes.
光照贴图无法为移动中的物体进行实时计算,但是通过为动态光源使用灯光探测器,还是可以达到非常接近的效果。
Look into architecture, which affected objects we are used to design — space of the real world, also vanished and changed the traditional functions during the using process.
微观建筑学,影响之处,我们习惯的建筑设计的对象——现实世界中的建筑空问,也在传统建筑使用功能的消解和变化中,和虚拟世界的虚拟空间存在着共存互动。
Physics-based simulation of elastic-plastic deformation using physics theorem in the real world can perfectly reproduce the real movement and realistic deformation of virtual objects in virtual space.
基于物理的弹塑体形变模拟采用真实世界中的物理学定理可以完美重现虚拟物体在虚拟的空间中真实的运动过程及逼真的形变。
Using real video sequences, we demonstrate that our method is effective even if multiple objects are moving in the scene.
使用真实的视频序列,我们证明了我们的方法是有效的,即使多个对象移动在场景里。
A real time holographic testing method of transparent objects by using the interference pattern formed by the reconstruction of the reference wave and the original reference wave is introduced.
介绍了实时全息术检测透明物的一种新方法,它采用物光再现的参考光和参考光通过全息图的直透光所形成的干涉图纹检测透明物体的变化。
This paper discusses the optimization problem of 3-D elastic contact objects in theory using BEM, and analyze the real contact problem of helical gears.
本文以边界元法作为应力分析工具,对三维弹性接触问题的形状优化问题进行了理论上的探讨,并对斜齿轮接触问题进行了实际分析。
This paper discusses the optimization problem of 3-D elastic contact objects in theory using BEM, and analyze the real contact problem of helical gears.
本文以边界元法作为应力分析工具,对三维弹性接触问题的形状优化问题进行了理论上的探讨,并对斜齿轮接触问题进行了实际分析。
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