• Get real-time feedback directly in the editor using Play in editor mode, and even inspect and manipulate the objects in the game while it is running using Simulate in editor mode.

    使用编辑编辑模式直接获得实时反馈甚至在编辑器中使用模拟模式下运行时候,在游戏检查操作对象

    youdao

  • Lightmapping can't be calculated for moving objects in real time, but it's possible to get a similar effect that you would get with dynamic lights by using light probes.

    光照贴图无法移动中的物体进行实时计算但是通过为动态光源使用灯光探测器,还是可以达到非常接近效果

    youdao

  • Look into architecture, which affected objects we are used to designspace of the real world, also vanished and changed the traditional functions during the using process.

    微观建筑学影响之处,我们习惯的建筑设计对象——现实世界中的建筑问,传统建筑使用功能消解变化中,和虚拟世界的虚拟空间存在着共存互动

    youdao

  • Physics-based simulation of elastic-plastic deformation using physics theorem in the real world can perfectly reproduce the real movement and realistic deformation of virtual objects in virtual space.

    基于物理塑体形变模拟采用真实世界中的物理学定理可以完美重现虚拟物体虚拟的空间中真实的运动过程逼真形变

    youdao

  • Using real video sequences, we demonstrate that our method is effective even if multiple objects are moving in the scene.

    使用真实的视频序列我们证明我们方法有效的,即使多个对象移动场景

    youdao

  • A real time holographic testing method of transparent objects by using the interference pattern formed by the reconstruction of the reference wave and the original reference wave is introduced.

    介绍实时全息检测透明种新方法,它采用物光再现参考参考光通过全息图直透光所形成干涉图纹检测透明物体的变化。

    youdao

  • This paper discusses the optimization problem of 3-D elastic contact objects in theory using BEM, and analyze the real contact problem of helical gears.

    本文边界元法作为应力分析工具,对三维弹性接触问题形状优化问题进行了理论上的探讨,齿轮接触问题进行实际分析

    youdao

  • This paper discusses the optimization problem of 3-D elastic contact objects in theory using BEM, and analyze the real contact problem of helical gears.

    本文边界元法作为应力分析工具,对三维弹性接触问题形状优化问题进行了理论上的探讨,齿轮接触问题进行实际分析

    youdao

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