You can use BIG to act as a programmer-friendly interface between the in-game transactions and the out-of-game commerce engine.
可以使用BIG作为游戏内交易和游戏外交易引擎之间的程序员友好的接口。
In this course, Creating AI with Behavior States in Unreal Engine, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios.
在本课程中,在虚幻引擎中使用行为状态创建AI,您将学习如何使用感知,意识和行为状态的力量创建添加到有趣的游戏场景的AI。
Of course, the game engine ultimately will use these attributes whenever a computer-controlled friend or foe interacts with the player.
当然,无论何时,只要玩家与电脑控制的朋友或敌人相遇,游戏引擎最终都会使用到这些属性。
Of course, the game engine ultimately will use these attributes whenever a computer-controlled friend or foe interacts with the player.
当然,无论何时,只要玩家与电脑控制的朋友或敌人相遇,游戏引擎最终都会使用到这些属性。
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