Finally we use scene synthesis technique to realize the real-time simulation and rendering of smoke and cloud and satisfy the task.
通过场景的合成,实现了烟雾和云的实时模拟,得到了较好的模拟效果,满足了实际课题的要求。
At present, the system has been successfully migrated to the existing rendering engine, and applied to vessel driving simulation system.
目前,该系统已成功的集成到了现有的绘制引擎中,并被应用于轮船驾驶模拟系统中。
This DVD covers all aspects to create advanced computer graphics, including modeling, sculpting, shading, lighting, creating fur, cloth simulation, rendering and compositing.
这张DVD包括所有方面创造先进的计算机图形,包括建模,雕刻,着色,照明,创造毛皮,织物仿真,渲染和合成。
By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology and the real-time simulation of momentum theorem is implemented.
通过构造出质系动量系统碰撞模型和采用线性编址双缓冲图形绘制技术,实现了质系动量定理的实时仿真。
The conclusion has it that the battlefield simulation system by the methods and steps mentioned above can enhance the sense of reality and immersivity and improve the speed of rendering.
结果表明实现的战场视景仿真系统能增加指挥人员的真实感和沉浸感,并能提高系统的渲染程度。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
Meanwhile, being backgrounds of some animation scenes, ocean wave simulation requires more consideration in realistic rendering and real-time performance.
同时,海面作为动画场景的背景,对其真实感和实时性也有较高的要求。
The rendering of 3D terrain scene is playing a key role in many research fields such as virtual reality, geographic information system and simulation system, etc.
三维地形场景实时绘制在虚拟现实、地理信息系统、仿真系统等领域中占有十分重要的地位。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
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