It's a little bit more complicated than that, because this buffer is now an OpenGL texture and can be the result of rendering OpenGL graphics to the texture or compositing other textures together.
实际情况要比这要比这复杂一些,因为该缓冲现在是OpenGL纹理,也可以是OpenGL图形渲染结果的纹理,或者是其他纹理混合在一起的结果。
Using Compressed textures will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.
使用压缩纹理会减少纹理大小(结果是更快的加载速度和更小的内存占用)并且大幅提高渲染性能。
As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.
对利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步的研究成果。
This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).
这个选项在没有深度纹理可用或计算深度纹理非常昂贵时使用(比如,在前向渲染中,使用大量物体模型)。
Some of the textures used to map the models and also done some test rendering.
一些用来映射模型的纹理和渲染也做了一些测试。
The next-generation technology to optimize image quality and game speed real-time rendering, and without reducing the quality of textures premise, greatly reduce the storage space.
该技术可优化下一代游戏图像品质和实时渲染的速度,在不降低材质贴图质量前提下,大大减小存储空间。
This feature increases rendering efficiency when you have a complex scene with a lot of textures that cannot all fit into memory at the same time.
当你拥有一个带有很多贴图的复杂的场景,不能再同一时间内读入内存,这个功能增强渲染的效率。
Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.
然后将这些矢量纹理作为IBFV算法中的背景图像,代替原来的噪声纹理与帧缓存中的纹理进行图像混合生成新图。
PVRT compression formats will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.
PVRT压缩格式,将减少纹理的大小(结果是更快的加载时间和较小的内存占用),也可以大大提高渲染性能。
PVRT compression formats will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.
PVRT压缩格式,将减少纹理的大小(结果是更快的加载时间和较小的内存占用),也可以大大提高渲染性能。
应用推荐