Player characters with the proper recipes and high enough skill will also be able to craft items.
合理分配技能点数和具有强大技能的玩家人物角色将有能力在战斗中获得宝物。
Player characters with surnames can be assumed to come from one sort of place, those without from the other.
总的来说,那些有着姓氏的玩家人物应该来自于同一个地方,而那些没有则来自另一地。
Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them.
玩家角色应该尽可能成为焦点,而且可以通过被提供的选择与决定来对这个虚拟世界造成有意义的冲击。
This section provides a serious of adventure hooks that you can use to involve the player characters in the events that are about to unfold.
这个部份提供了一系列的冒险连结,你可以利用它们让玩家的角色们卷进逐渐展开的事件当中。
Forgetting characteristic of human, as well as mood instability, it also simulates to make NPCs be closer to PCs (player characters) or game player.
模拟了人类的遗忘和情绪波动特性,以期使得游戏中的非玩家角色更接近于玩家角色或者真实玩家。
We really want to develop the player characters as distinct in their own right and show how they view and interact with the world differently from each other.
我们特别想让玩家能按自己的理念塑造角色,来展现他们对游戏世界不同的看法和互动方式。
The player collects items, solves puzzles, and talks to non-player characters though conversation trees to learn about the story and determine what to do next.
玩家收集物品,解决谜题,和非玩家角色的对话,通过对话树来了解这个故事,并决定下一步该做什么。
It feels like playing a single-player role-playing game where your perpetually active character moves through a world of NPCs (non-player characters) who follow predictable routines.
感觉是在玩一个角色扮演游戏,你就像是生活在一个充满NPC的世界里。
Video messages by characters will be recorded each week, re-written as needed, in order to keep a cleaner narrative that fits player actions.
角色的视频信息每周都会被记录,如果有需要还会重新写,以此来保持游戏的清晰叙述以适合玩家操控。
The average player makes 2-3 level 80 characters.
一般的玩家都会有2-3个80级角色。
Each player chooses one of the three classes of characters—Coder, Hacker, Operative—with specific advantages and limitations.
每个玩者都要从中三选一,编码器,黑客,特务,他们有特定的优点和局限。
Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience.
在视频游戏中展示对玩家及其环境的可信反应的敌人角色是良好游戏体验的标志。
The previous script examples show how game AI can respond in a given situation, but it's also sometimes necessary for game characters to have some type of verbal interaction with the player.
先前的脚本实例展示过游戏AI如何给定的状态做出反应,但有时候对于游戏角色来说有必要与玩家进行某种类型的语言交互。
Interactive adventure game where the player interacts with animated alien characters and must master mini-games in order to advance the story.
交互式的冒险游戏,玩家交互与动画人物和外国人必须掌握迷你游戏,以推进故事。
Of course they need to be a team player, and nobody wants to work with someone who rubs people up the wrong way, but there is nothing wrong with mavericks and strong characters.
当然,我们也需要团队协作,没有人喜欢那些总把别人带到歧路上去的人,但是喜欢标新立异且有个性的人也不是什么坏事。
The realm that the player chooses will be the destination for all characters that the player plays on that realm.
当您选定,所有您在原来服务器的角色都会转到新的服务器上。
Game, the player needs through the manipulation of characters for a path full of obstacles, the frequent need to change Road and leaps, skateboarding is the test level!
游戏中,玩家需要操纵主角通过一段充满障碍的道路,需要频繁地变道和跳跃,很考验滑板水平哦!
Why so serious? The average player makes 2-3 level 80 characters.
那么严肃干什么?一般的玩家都会有2 - 3个80级角色。
If neither player has logged in to their characters during the ninety (90) day period immediately preceding the server merge, priority still goes to the player who created the character name first.
如果没有玩家登录到自己的角色在90(90)天内紧接服务器合并,优先仍在谁的球员创造了第一个字符的名称。
If both players have logged in to their characters during the ninety (90) day period immediately preceding the server merge, priority goes to the player who created the character name first.
如果双方球员都记录在自己的角色在90(90)天内紧接服务器合并,优先用于球员谁创造了第一个字符的名称。
What are the roles of Heroes and characters in the Single Player and the Multiplayer game?
英雄和普通角色在单人和多人模式中的任务是什么?
We are investigating reports on the "Player not Found" issue on Diablo II Realm characters.
我们正在研究出现这个问题(找不到人物)的原因。
Once all the players have placed their characters and starting Army, the youngest player then places a Militia unit in one of the centers in his kingdom.
当所有玩家放置完毕自己的首领和正规军后,从年龄最小的玩家开始在其国家的一个资源点上放置一支自己的普通步队。
Inside movement has the characters of simple, rapid, sudden and relatively strong resistence, so excellent player inside is mainly on initiative defence srategy.
内线技术动作简单、快速、突然性强,需要较强的耐抗性,优秀内线运动员以主动对抗为主;
Most of the time the player will probably face many of the secondary characters over and over in the game.
大多数时间玩家在游戏中可能会一再面对许多次要角色。
Aside from the typical exploration and interaction with other characters, the game will offer quests which any player can seek out and accomplish.
除了典型的探险和玩家间的互动,游戏还提供任务,任何玩家都可以找到并且完成这些任务。
This could be benevolent characters meant to provide the player with helpful information, or perhaps a less-than-honest character meant to intentionally mislead the player.
这可能是友善的NPC向玩家提供有用的信息,或者是一个不诚实的角色有意地误导玩家。
This could be benevolent characters meant to provide the player with helpful information, or perhaps a less-than-honest character meant to intentionally mislead the player.
这可能是友善的NPC向玩家提供有用的信息,或者是一个不诚实的角色有意地误导玩家。
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