• That's where the FBX converter tool comes into play.

    其中FBX转换工具发挥作用。

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  • Performance of FBX loading by caching of FBX model data.

    可以FBX模型资料的读取进行缓冲以提高性能

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  • Next you will need to pose your FBX rig into a standard "t" pose.

    接下来需要一个标准构成的“T”构成FBX钻机

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  • The FBX converter writes a new FBX file that is compatible with Maya.

    转换器写入一个新的FBX FBX文件玛雅兼容

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  • Import your converted FBX file into your Maya scene containing your model.

    转换FBX导入玛雅包含模型场景文件

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  • The FBX rig should start to animate just like it did in the converter viewer.

    钻机的FBX应该开始动画转换器的观众一样。

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  • First I searched the Internet for some free motion capture files in FBX format.

    首先搜索了一些自由运动中的FBX格式捕获文件上网

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  • The files are delivered as Digital Product in FBX, OBJ formats( No UVs, No Textures).

    文件FBX数码产品交付OBJ格式紫外分光光度计,无纹理)。

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  • Scale your model up to match the FBX rig as close as possible and move it on top of the rig.

    规模高达匹配模型尽可能接近FBX钻机钻机动议有关的顶部

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  • Once you activate this you will notice that your FBX rig may or may not have proper joint names.

    一旦激活这个发现FBX钻机可能没有适当的联名

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  • Using default FBX exporter options (that basically export everything) should be okay in all cases.

    使用默认FBX导出设置(基本上导出一切)一个不错选择

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  • You must remember to scroll through the import file type options and select FBX as the import type.

    必须记住通过导入文件类型选项作为导入类型选择FBX滚动

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  • So if your FBX rig comes in too big or too small you need to adjust the import scale of your FBX file.

    因此,如果FBX钻机进来过大需要调整FBX文件导入规模

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  • To paint and apply effects I export my objects into separated FBX file and import them into Bodypaint.

    为了绘画应用效果要渲染的物体FBX文件分离出来,放到Bodypaint中。

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  • Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

    任何FBX文件可以导入编辑动画重新导出新的动画

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  • If you need a more robust and modern file format, I'd suggest taking a look at the Collada format or the FBX.

    如果需要健壮的现代文件格式建议采取可拉大风格式FBX

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  • None of these are necessary for Maya 2010, 2011 or 2012 as these versions of Maya come with an FBX import tool.

    这些都不是Maya 2010年,2011年2012年玛雅必要因为这些FBX导入工具版本

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  • File Format Info: Delivered as Digital Product in OBJ and FBX with pivots PRESERVED in the center of each model.

    文件格式信息如obj,FBX支点保存每个模型中心数字产品交付

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  • Once your Motion Capture FBX rig is in your scene you will notice that there are red tick marks along the timeline.

    一旦动作捕捉FBX钻机你的场景发现红色沿着时间轴刻度

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  • First I'd like to point out that Autodesk has developed a really cool free program to handle FBX files called FBX Converter.

    首先指出Autodesk已经开发出一种免费计划处理所谓FBX FBX文件转换器

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  • FBX scene file is used as the carriers of the scenes of this system. The system can extract necessary information from FBX file.

    使用FBX场景文件作为系统场景载体并且对FBX场景文件进行必要的信息提取

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  • But this tutorial is about importing an external FBX Motion Capture file into Maya and getting it to work with an existing model.

    但是教程关于玛雅外部导入FBX运动捕捉文件得到工作现有的模型。

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  • So once I chose my favorite FBX files I simply hit the Conversion button at the bottom of the screen and specified an output directory and new file name.

    所以一旦选择了最喜欢FBX文件,我只是屏幕底部的转换按钮指定输出目录新的文件名。

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  • If anyone is wondering what the FBX file looks like once it is in your scene, it is simply a character rig or skeleton like the picture at the top of this step.

    如果想知道什么FBX文件一样一旦场景看起来只不过一个性格图片上方一步骨架

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  • I dragged the FBX files onto the Converter tool and watched the animations with the built in viewer and selected a couple FBX files that I thought were best for my characters.

    拖着FBX文件转换工具观众观看在建动画选定一对夫妇的FBX文件,我认为最好的我的角色。

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  • Keep in mind that many of these FBX files are extremely large in scale and once you bring it into your scene you will realize that it is GIGANTIC in relation to your model or smaller.

    记住这些FBX许多文件非常规模一旦场景,你发现你的模型更小巨大的。

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  • Keep in mind that many of these FBX files are extremely large in scale and once you bring it into your scene you will realize that it is GIGANTIC in relation to your model or smaller.

    记住这些FBX许多文件非常规模一旦场景,你发现你的模型更小巨大的。

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