That's where the FBX converter tool comes into play.
这其中的FBX转换工具来发挥作用。
Performance of FBX loading by caching of FBX model data.
可以对FBX模型资料的读取进行缓冲以提高性能。
Next you will need to pose your FBX rig into a standard "t" pose.
接下来,您将需要为一个标准构成的“T”构成您的FBX钻机。
The FBX converter writes a new FBX file that is compatible with Maya.
该转换器写入一个新的FBX FBX文件是与玛雅兼容。
Import your converted FBX file into your Maya scene containing your model.
转换的FBX导入到您的玛雅包含你的模型场景文件。
The FBX rig should start to animate just like it did in the converter viewer.
该钻机的FBX应该开始动画,就像它在转换器的观众一样。
First I searched the Internet for some free motion capture files in FBX format.
首先,我搜索了一些自由运动中的FBX格式捕获文件上网。
The files are delivered as Digital Product in FBX, OBJ formats( No UVs, No Textures).
该文件为FBX数码产品交付,OBJ格式(无紫外分光光度计,无纹理)。
Scale your model up to match the FBX rig as close as possible and move it on top of the rig.
规模高达匹配你的模型尽可能接近的FBX钻机和钻机动议有关的顶部。
Once you activate this you will notice that your FBX rig may or may not have proper joint names.
一旦你激活这个你会发现你的FBX钻机可能或没有适当的联名。
Using default FBX exporter options (that basically export everything) should be okay in all cases.
使用默认的FBX导出设置(基本上导出一切)是一个不错的选择。
You must remember to scroll through the import file type options and select FBX as the import type.
你必须记住,通过导入文件类型选项,并作为导入类型选择的FBX滚动。
So if your FBX rig comes in too big or too small you need to adjust the import scale of your FBX file.
因此,如果您的FBX钻机进来过大或过小,你需要调整你的FBX文件导入规模。
To paint and apply effects I export my objects into separated FBX file and import them into Bodypaint.
为了绘画和应用效果,我把我要渲染的物体从FBX文件中分离出来,放到Bodypaint中。
Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
任何的FBX文件可以导入、编辑和动画,并重新导出新的动画。
If you need a more robust and modern file format, I'd suggest taking a look at the Collada format or the FBX.
如果你需要一个更健壮的和现代的文件格式,我建议采取一看可拉大风格式或FBX。
None of these are necessary for Maya 2010, 2011 or 2012 as these versions of Maya come with an FBX import tool.
这些都不是为Maya 2010年,2011年或2012年的玛雅必要,因为这些与一的FBX导入工具来版本。
File Format Info: Delivered as Digital Product in OBJ and FBX with pivots PRESERVED in the center of each model.
文件格式信息:如obj,FBX支点保存在每个模型的中心数字产品交付。
Once your Motion Capture FBX rig is in your scene you will notice that there are red tick marks along the timeline.
一旦你的动作捕捉的FBX钻机在你的场景是你会发现有红色沿着时间轴刻度。
First I'd like to point out that Autodesk has developed a really cool free program to handle FBX files called FBX Converter.
首先我想指出,Autodesk已经开发出一种很酷的免费计划,以处理所谓的FBX FBX文件转换器。
FBX scene file is used as the carriers of the scenes of this system. The system can extract necessary information from FBX file.
使用FBX场景文件作为系统场景的载体并且对FBX场景文件进行必要的信息提取。
But this tutorial is about importing an external FBX Motion Capture file into Maya and getting it to work with an existing model.
但是,本教程是关于玛雅外部导入的FBX运动捕捉文件,并得到它的工作与现有的模型。
So once I chose my favorite FBX files I simply hit the Conversion button at the bottom of the screen and specified an output directory and new file name.
所以一旦我选择了我最喜欢的FBX文件,我只是打在屏幕底部的转换按钮,并指定输出目录和新的文件名。
If anyone is wondering what the FBX file looks like once it is in your scene, it is simply a character rig or skeleton like the picture at the top of this step.
如果你想知道什么FBX文件一样,一旦它在你的场景看起来,这只不过是一个性格像机或在图片上方的这一步骨架。
I dragged the FBX files onto the Converter tool and watched the animations with the built in viewer and selected a couple FBX files that I thought were best for my characters.
我拖着到FBX文件转换工具和观众观看了在建的动画和选定一对夫妇的FBX文件,我认为是最好的我的角色。
Keep in mind that many of these FBX files are extremely large in scale and once you bring it into your scene you will realize that it is GIGANTIC in relation to your model or smaller.
请记住,这些FBX的许多文件都是非常大的规模,一旦你把你的场景,你会发现,它是与你的模型或更小的巨大的。
Keep in mind that many of these FBX files are extremely large in scale and once you bring it into your scene you will realize that it is GIGANTIC in relation to your model or smaller.
请记住,这些FBX的许多文件都是非常大的规模,一旦你把你的场景,你会发现,它是与你的模型或更小的巨大的。
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